Broad overview of my work experience and education.
I have a Master degree in clinical psychology and a Master and Doctorate degree in behavioural science.
My core expertise lies in the design and validation of game-based mental health interventions (~10 years).
Nov 2020 - Now
Supporting the development and scientific validation of (digital) health innovations.
Click here to see some of the projects I'm currently working on
Post-doc researcher at the HKU University of the Arts Utrecht as part of the
E-health junior project
August 2023 - Now
Nov 2015 - Now
Member of the Games for Emotional and Mental Health Lab which focuses on developing and validating digital interventions to benefit the emotional and mental wellbeing of youth.
Sep 2020 - Sep 2023
Teacher of undergraduate courses as part of pedagogical science programme at the Radboud University (e.g., Academic Skills, Bachelor theses)
Nov 2015 - Nov 2021
PhD candidate at the Games for Emotional and Mental Health Lab of the Radboud University. My doctoral research explored the potential of game-based biofeedback interventions for anxiety regulation. My primary focus was the development and validation of DEEP, a breath-based VR biofeedback video game.
Date of public defense: Nov 22nd, 2021
RESEARCH MASTER BEHAVIOURAL SCIENCE, RADBOUD UNIVERSITY
2-Year Master Program focused on research in Behavioural Science
Included an internship at the Developmental Psychopathology program of the Behavioural Science Institute where I conducted a Randomized Controlled Trial (RCT) testing the efficacy of a full-Body video game for children with ADHD
MASTER CLINICAL PSYCHOLOGY, RADBOUD UNIVERSITY
Clinical Psychology Master Program.
Included an internship at the Student Psychology Department of the Radboud University. My responsibilities included: providing individual therapy sessions, digital coaching, group-therapy (mindfulness, constructive thinking, assertiveness), and academic coaching