CURRICULUM VITAE
Broad overview of my work experience and education.
I have a Master degree in clinical psychology and a Master and Doctorate degree in behavioural science.
My core expertise lies in the design and validation of game-based mental health interventions (8+ years).
Nov 2020 - Now
CONSULTANT
Supporting the development and scientific validation of (digital) health innovations.
Click here to see some of the projects I'm currently working on
August 2023 - Now
POST-DOCTORAL RESEARCHER
Post-doc researcher at the HKU University of the Arts Utrecht as part of the
E-health junior project
Sep 2020 - Sep 2023
TEACHER
Teacher of undergraduate courses as part of pedagogical science programme at the Radboud University (e.g., Academic Skills, Bachelor theses)
Nov 2015 - Nov 2021
PHD CANDIDATE
PhD candidate at the Games for Emotional and Mental Health Lab of the Radboud University. My doctoral research explored the potential of game-based biofeedback interventions for anxiety regulation. My primary focus was the development and validation of DEEP, a breath-based VR biofeedback video game.
Date of public defense: Nov 22nd, 2021
2013-2015
RESEARCH MASTER BEHAVIOURAL SCIENCE, RADBOUD UNIVERSITY
2-Year Master Program focused on research in Behavioural Science
Included an internship at the Developmental Psychopathology program of the Behavioural Science Institute where I conducted a Randomized Controlled Trial (RCT) testing the efficacy of a full-Body video game for children with ADHD
2012-2013
MASTER CLINICAL PSYCHOLOGY, RADBOUD UNIVERSITY
Clinical Psychology Master Program.
Included an internship at the Student Psychology Department of the Radboud University. My responsibilities included: providing individual therapy sessions, digital coaching, group-therapy (mindfulness, constructive thinking, assertiveness), and academic coaching