CURRICULUM VITAE

Broad overview of my work experience and education. 
Full CV can be shared upon request.

Nov 2020 - Now

CONSULTANT

Supporting the development and scientific validation of (digital) health innovations.

Click here to see some of the projects I'm currently working on

Sep 2020 - Now

LECTURER

Lecturer teaching undergraduate courses as part of pedagogical science programme at the Radboud University (e.g., Academic Skills, Bachelor theses)

Nov 2015 - Nov 2021

PHD CANDIDATE

PhD candidate at the Games for Emotional and Mental Health Lab of the Radboud University. My doctoral research explored the potential of game-based biofeedback interventions for anxiety regulation. My primary focus was the development and validation of DEEP, a breath-based VR biofeedback video game.
Date of public defense: November 22nd, 2021

2013-2015

RESEARCH MASTER BEHAVIOURAL SCIENCE, RADBOUD UNIVERSITY

2-Year Master Program focused on research in Behavioural Science

Included an internship at the Developmental Psychopathology program of the Behavioural Science Institute where I conducted a  Randomized Controlled Trial (RCT) testing the efficacy of a full-Body video game for children with ADHD

2012-2013

MASTER CLINICAL PSYCHOLOGY, RADBOUD UNIVERSITY

Clinical Psychology Master Program.


Included an internship at the Student Psychology Department of the Radboud University. My responsibilities included: providing individual therapy sessions, digital coaching, group-therapy (mindfulness, constructive thinking, assertiveness), and academic coaching