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CURRICULUM VITAE

Broad overview of my work experience and education.

I have a Master degree in clinical psychology and a Master and Doctorate degree in behavioural science.
My core expertise lies in the design and validation of game-based mental health interventions (8+ years).

Nov 2020 - Now

CONSULTANT

Supporting the development and scientific validation of (digital) health innovations.

Click here to see some of the projects I'm currently working on

August 2023 - Now

POST-DOCTORAL RESEARCHER

Post-doc researcher at the HKU University of the Arts Utrecht as part of the 
E-health junior project

Sep 2020 - Sep 2023

TEACHER

Teacher of undergraduate courses as part of pedagogical science programme at the Radboud University (e.g., Academic Skills, Bachelor theses)

Nov 2015 - Nov 2021

PHD CANDIDATE

PhD candidate at the Games for Emotional and Mental Health Lab of the Radboud University. My doctoral research explored the potential of game-based biofeedback interventions for anxiety regulation. My primary focus was the development and validation of DEEP, a breath-based VR biofeedback video game.

Date of public defense: Nov 22nd, 2021

2013-2015

RESEARCH MASTER BEHAVIOURAL SCIENCE, RADBOUD UNIVERSITY

2-Year Master Program focused on research in Behavioural Science

Included an internship at the Developmental Psychopathology program of the Behavioural Science Institute where I conducted a  Randomized Controlled Trial (RCT) testing the efficacy of a full-Body video game for children with ADHD

2012-2013

MASTER CLINICAL PSYCHOLOGY, RADBOUD UNIVERSITY

Clinical Psychology Master Program.


Included an internship at the Student Psychology Department of the Radboud University. My responsibilities included: providing individual therapy sessions, digital coaching, group-therapy (mindfulness, constructive thinking, assertiveness), and academic coaching

CV: Opleiding
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