A meditative virtual reality game
controlled by deep diaphragmatic breathing
As part of my PhD at the GEMH lab of the Radboud University, I conducted multiple studies on the efficacy of DEEP as an anxiety regulation tool including a Randomized Controlled Trial. I also wrote a viewpoint paper with guidelines for the research and design of biofeedback interventions.
The DEEP team is working hard to bring DEEP to the masses. I help the team by facilitating new healthcare and science collaborations and exploring new ways in which DEEP could contribute to people's wellbeing.
A multi-media installation which helps youth to express and manage their feelings in a creative way
Spiegelstem/Visible Voice aims to provide a safe and playful environment for youth to manage anger and restlessness. Youth can express their emotions by using their voice and movement which is translated to a visual painting. The project is developed in co-creation with youths and health professionals from residential care and special education.
I assist the Spiegelstem team by formulating and monitoring development goals and assessing the efficacy and practicality of the installation.
A virtual reality project that allows participants to discover and choreograph their inner world
This project led by Niki Smit and Sarah Ticho combines immersive storytelling, neuroscience and play. Participants receive a variety of creative tools to visualize their embodied emotional experience on a 3D body. In addition, participants are given the opportunity to interact and even dance with their creation.
In this project I work as a consultant and science-design translator.
GEMH GAME GALLERY
A one-day festival about the power of video games
I am co-organiser of the GEMH Game Gallery. This festival is aimed at raising public awareness about the ways that games can facilitate wellbeing. The first edition offered a range of playful demos for visitors of all ages as well as a variety of talks by game experts.
View the aftermovie of the 2022 event and the expert talks here
Online sessions focused on digital media and wellbeing
Co-host of a livestream/video series of the Games for Emotional and Mental Health Lab featuring discussions with experts from (game) design, research, healthcare and industry about the complex interactions between digital media and wellbeing. Sessions are livestreamed and recorded on Youtube.