A meditative virtual reality game
controlled by deep diaphragmatic breathing
As part of my PhD at the GEMH lab of the Radboud University, I conducted multiple studies on the efficacy of DEEP as an anxiety regulation tool including a Randomized Controlled Trial. I also wrote a viewpoint paper with guidelines for the research and design of biofeedback interventions.
The DEEP team is working hard to bring DEEP to the masses. I help the team by facilitating new healthcare and science collaborations and exploring new ways in which DEEP could contribute to people's wellbeing.
A multi-media installation which helps youth to express and manage their feelings in a creative way
Spiegelstem/Visible Voice aims to provide a safe and playful environment for youth to manage anger and restlessness. Youth can express their emotions by using their voice and movement which is translated to a visual painting. The project is developed in co-creation with youths and health professionals from residential care and special education.
I assist the Spiegelstem team by formulating and monitoring development goals and assessing the efficacy and practicality of the installation.
A virtual reality project that allows participants to discover and choreograph their inner world
This project led by Niki Smit and Sarah Ticho combines immersive storytelling, neuroscience and play. Participants receive a variety of creative tools to visualize their embodied emotional experience on a 3D body. In addition, participants are given the opportunity to interact and even dance with their creation.
In this project I work as a consultant and science-design translator.
GEMH GAME GALLERY
A one-day festival about the power of video games
I am co-organiser of the GEMH Game Gallery. This festival is aimed at raising public awareness about the ways that games can facilitate wellbeing. The first edition offered a range of playful demos for visitors of all ages as well as a variety of talks by game experts.
View the aftermovie of the 2022 event and the expert talks here